« "プレゼンテーション zen" introduced in Japan | Main | Design lessons from the art of washoku »

August 10, 2009

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a00d83451b64669e20120a4df431e970b

Listed below are links to weblogs that reference 10 Tips on how to think like a designer:

Comments

John Spence

As always Garr -- an absolutely superb post! Excellent ideas -- it is all about what "Not" to put in a design -- in order to keep it clean, elegant and effective. More is not better... better is better. Thanks for helping to keep us all focused.

Andy

The late, great Orson Wells summed up Number 1 best: "The absence of rules is the enemy of art."

Luis Fernando Oliveira

Garr, may I disagree on number 3. The true expert knows that there is usually more than one "right" answer, if any. The mistake of believing in one correct answer is the mistake of the beginner. And that is the hardest decision, how to simplify without dumbfing.

Luis, I think you may have misunderstood what I mean by "beginner's mind." Here is a simple explanation: http://en.wikipedia.org/wiki/Shoshin

Mike Wagner

Garr, thanks for the post. It served as the centerpiece to a lunch time conversation with a client's VP of Operations.

Thank you for your generous sharing of insights learned along the way.

Much appreciated!

Keep creating,
Mike

Stephen Hampshire

Good stuff, Garr. I think the first two are particularly powerful, and perhaps the hardest for the layperson to see.

I find imposing arbitrary constraints on yourself is a very good way to get the creative process flowing when you get writer's block - something I blogged about in relation to photography in particular: http://lightboxer.wordpress.com/2009/05/11/constraints-and-creativity/

I suspect restraint is so fashionable at the moment because the digital age has meant we're swamped by amateur design, which is invariably too busy.

Robert Hacker

The emphasis on the depth of understanding the customer is particularly noteworthy. However, I would have thought you would have added design as a means to achieve differential advantage and something about how design has to be integrated into strategy or values for a company/product/project.

josh

http://carlosmiceli.posterous.com/

stop stealing from others!
you should put where you get it from.

Pat

Josh - Your link shows that Carlos did credit Presentation Zen. I don't see any evidence that Garr stole anything.

Julio

Why zen has rules?

Dan Becker

Excellent post!

I just wrote a silly little iPhone app in my free time, as a nice change of pace from my day job.

One of the things I enjoyed most was the design process. These principles capture the things I worked hardest at.

I did violate one or two of these since an equal purpose for me was specifically to learn iPhone programming, not just to be a creative expression. :-)

The few listed here that I didn't spend time on give me something to think about for next time!

garr

>http://carlosmiceli.posterous.com/
>stop stealing from others!

Excuse me? Are you saying I stole the post above even though this was posted on Aug 10 and "carlosmiceli's" post (a copy/paste of my post) was posted on Aug 11? Logic??? Also, carlosmiceli cites the source (me) of his copy/paste on his 1-day old blog so I really don't mind. In addition to that, I have essentially said everything in this post before over the years -- I guess I am stealing from myself. I rest my case. :-)

Sebi

Great post, Garr.

It sums up the most important things you've been teaching us, your readers, since 2006 about design in one post. Simply great.

This is a perfect hand-out for my marketing students. Obviously, I will cite the source ;-)

Greetings from Switzerland.

Rolando Peralta

brilliant advices! thanks a lot for sharing, Garr!

Jason

I enjoyed your recent discussion of 10 tips on how to think like a designer. I have bookmarked your website but do think you could cut back on the number of posts on your home page. It is taking some time to load into my browser. The archives are there for a reason.

Tom Moore

It would seem that decalogues are the order of the day. Here's a link to Dieter Rams' thoughts: Good Design in 10 Commandments. It's about 30 years old, but there's some gems to contemplate.

http://tinyurl.com/ahkolx

The comments to this entry are closed.

Search this blog

Get the books

TEDx Talks



Subscribe

Your email address:


Powered by FeedBlitz

Twitter Updates

    follow me on Twitter

    .